[Monday/Tuesday] Final Project Guidelines
- Emily Koonce
- Apr 5, 2022
- 2 min read
Updated: Apr 19, 2022
Total Possible Points for Final Project/Documentation
A “perfect” score is 30 out of 100.
This breaks down into 30% of your final grade points (out of 100)
If you didn’t turn this project in. The highest your grade could be is a C-
*Late projects are graded on a scale of only 15 possible points.
Point Breakdown
Documentation (15 possible points)
Purpose:
To make sure all documentation is complete and ready to be put on the class website or referenced in portfolios if desired.
Prototype 1: (5 points)
Prototype 2: (5 points) Prototype 3: (5 points)
Expectation
To be considered “complete” documentation must include the following
2-3 clear and edited text paragraphs of description explaining design vision/choices.
Images: including screenshots/documentation of final game AND any desired assets or design sketches.
Video: game being played. Ideally with sound and student talking over video explaining design idea and game play.
Here is an idea of what to talk about.
What were your goals
What were you able to complete
What did you discover about process.
*note there may be some specific adjustments for specific games in past on video. Especially if it is a theater game with limited documentation. Your team can ping Samantha with how they want to represent it on discord.
*if you choose to polish a theater game for final prototype please arrange for high-quality documentation at final playtest.
Prototype Polish (15 possible points)
Purpose:
To apply what was learned from feedback and playtests and have a good prototype to showcase.
In addition to the playable prototype, I will also need:
A paragraph from each person defining what you did (for teams)
One page on what feedback you implemented and why
Edited narrative documentation (see above)
Criteria Judged | Possible points awarded | Notes |
Learning from previous playtests | 6 | How/if you’ve implemented feedback. |
Further Polish on Assets | 4 | Physical game: well made pieces, manuals, cards Digital: design assets, light, general aesthetic |
Further Polish on Gameplay | 3 | Is the game stable, Is the experience relatively smooth and absent unnecessary friction from unintentional progress blockers |
Polish on Sound | 2 | Adding it, Editing, Juicy effects for player interaction |
Monday Class: FINAL DOCUMENTATION DUE MONDAY, APRIL 25th at 6:00pm Tuesday Class: FINAL DOCUMENTATION DUE TUESDAY, APRIL 26th at 6:00pm
FINAL PROJECT DUE WEDNESDAY, APRIL 27th at 11:59pm
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