Northeastern University College of Art, Media and Design GSND6240
Nothing Gold Can Stay
by Rafal Smeitana and Kalpan Agrawal
As the character goes through subsequent loops, they will discover evidence of the characters that came before them and their gradual descent into insanity and hopelessness.
The character of the game ends up inexplicably trapped inside a large room without any means of escaping. Whenever they reach the “end” of the room, they simply end up coming through the door they originally came in through at the beginning of the game.
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The player controls an explorer who sets out to find a treasure inside an old, supposedly cursed temple. The story begins at the moment when the character first sets foot inside the temple but the cave-in behind them leaves them trapped and unable to leave. With no choice to go anywhere but forward, the character advances and finds themself in a large room with a large altar in the middle. As the room doesn’t seem to have anything of value stored inside, the character moves forward… and finds themself at the start of the room again.